Seanson's Hitbox System by Seanson aka Sean Kioski V. 1.0.15.0 Terms of Agreement: This product is free to use and free to distibute, as long as credit is not stolen. If you are going to use this for anything larger than personal or small group use, you should ask for permission from me, the creator, to use this. This product should never be sold, it is FREE for EVERYONE. The only thing I ask really is to give credit to me for me and my team when referencing anything in this product. How to Use: 1. Unzip the zip into a folder. 2. Run the .html file. How to Update: 1. Unzip the update into the folder that contains ssbmhitbox.html 2. Overwrite everything when asked. Determining your Version: Version numbers are A.B.C.D A is the program version. Probably will stay at 1. B is the code version. When code is updated B will increase. C is the completed characters version. This is also the number of completed characters in the system. D is the current character version. When updates occur within no new FULL characters being added, this number will increase. Move Index: This is a list of all moves that are currently in the system. Marth - everything Ganondorf - everything fox - everything sheik - everything ness - everything samus - everything jigglypuff - everything captain falcon - everything pikachu - everything ice climbers - everything zelda - everything bowser - everything doctor mario - everything luigi - everything link - everything FAQ: Q: Why wont windows explorer open it up? A: Windows explorer has a blocker for some applications that may access files on your computer. Since this applet is ran locally, you have nothing to worry about. Q: Nothing works at all! A: Make sure you have java runtime installed. If you do and are still having issues, feel free to contact the author. Contact info is at the bottom of the readme. Previous Updates: 1-23-2007 - Added Fox D-air, N-Air, and U-Air - Added a help button that includes instructions on how to use 1-24-2007 - Added forward smash, down smash, and up smash to list of attacks (cant believe I forgot them in the first place). - Added a slider bar for easily selecting frames, but unfortunately it is invisible for the time being. I am going off right now to learn how to fix that. - Added a section to the right of the frame viewer that will provide some statistical data about the attack. Damage, trajectory, knockback, recovery speed and other side notes. - Added info on all attacks in the database, which is just so far Fox's aerials. - Double Buffering has been added. This means there will not be any more white lines or stuff when the animation is playing. The first time you play the animation however, it will still need to load each image (needs to be fixed). So you will still see white the first time, but 2nd time and after = smooth sailing. - Fixed the display window to be the correct aspect ratio 4:3 - Code has been optimized and made more efficient - Buttons have been fixed! While playing, the play will become a pause button. While paused, it will be a play button, that starts off from the current frame. Hitting next/last/first frame while playing will cause it to pause and the appropriate frame. Many thanks to FrozenSerpent for these last 2 updates! More to come soon! 1-25-2007 - Moves added: Marth F-Smash (by petre) - Removed the load button, now you just need to select the char/move combination. Updated Help accordingly. - Added a checkbox for looping playback. while this box is checked, the animation will start playing again from the beginning. - Added a 2nd box to select attacks for attacks that have variations. For example Kirby's Side B has 2 different attack, one for air and one for ground. Using this 2nd box I call the bonus box, you can differentiate between varying attacks. So far attacks I know of are Kirby's side b, samus side b, marth side b, roy side b, peach forward smash. let me know if there are any other attacks that can vary. 1-26-2007 - Fixed the invisible dropdown boxes and slider, however the slider can not be dragged yet, and the slider/boxes may flash white while the animation is playing (working on those issues) - Fixed the spelling of Sheik 1-28-2007 - Completed every attack for marth and added it to the system. - Added descriptions for ganon's attacks (noframes yet though) - Added descriptions for fox's attacks (no frames yet though) - Added ganon's up b, side b (hit or miss), down b, and neutral b - Added [B]preloading[/B] which allows all images to be loaded before the animation is shown. For slower connections it may take some time to preload 100 frames of 8kb (thats 800kb for just one attack!). Later on I will be providing an offline version for download that will not rely on an internet connection. Later on means later this week...? month...? 1-29-2007 - Finished fox (except for dash attack) 1-29-2007 - Finished ganon/fox completely - added "loading..." when frames are being loaded that should hopefully stay there until everything is loaded Contributors: Seanson - Main Coding, Samus/Fox/Ness/Sheik/Falcon/Climbers/Doc frames, Fox/Ganon/Marth Researcher SuperDoodleMan - Fox frames FrozenSerpent - Assistant Coding petre - Ganon/Marth/Jigglypuff/Pikachu/Zelda/Luigi/Link frames, Samus/Fox/Ness/Sheik/Climbers dash attack frames CunningKitsune - Fox attack stats purekorea - Doc/Falcon/JigglyPuff/Bowser reesearcher metroid1117 - Roy/Link researcher Contact Seanson as Seanson on www.smashboards.com or email at densegoo@gmail.com